Genderless in Germany

A research project to build a visual novel that integrates a game engine with an intelligent tutoring system. We aim to finish a prototype for the first few levels in Spring 2017. Sponsored by Noyce Visiting Professor Ursula Wolz.

The Motivation: Create an engaging game to teach German. Educational games often end up as uninspired wrappers for some piece of educational software. We aim to create a game that would be worth playing on its own merit, which also happens to teach German.

The Game: A genderless alien has crash landed in Germany and needs to fix their ship and get home, but is quite confused by the German language, particularly all the gendered pronouns.

The Tools: Unity, C#, GitHub


My role: Project Manager